Thanks for your reply. I went back quite some commits until the deleted files reappeared in my project. I then removed them via git rm Assets/_Scenes/Nobi/T-2/LightingData.asset which now was possible. Now I could commit again and the console showed me that it will remove the LightingData.asset Awesome, but as I pushed with git push --set-upstream origin newBranch it again took the whole time and told me the same error again.
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Hi peops, I'm working on a Unity-Project and just created a new branch. But I forgot to exclude the generated lightmaps (huge files). So git says: <File> exceeds GitHub's file size limit of 100.00 MB Alright, no problem, I didn't need them anyway right now, so I deleted the folder and added exclusion to my .gitignore (LightingData.asset) So lets push again: remote: error: File Assets/_Scenes/Nobi/T-2/LightingData.asset is 173.19 MB; this exceeds GitHub's file size limit of 100.00 MB What? The file doesn't even exist anymore. So I googled, and tried. For hours. I tried everything the community suggested: git rm Assets/_Scenes/Nobi/T-2/LightingData.asset git rm --cached Assets/_Scenes/Nobi/T-2/LightingData.asset git filter-branch --tree-filter 'rm -rf Assets/_Scenes/Nobi/T-2/LightingData.asset' git filter-branch -f --index-filter 'git rm --cached --ignore-unmatch Assets/_Scenes/Nobi/T-2/LightingData.asset' I even did git reset --soft Head~1 and git reset --hard HEAD , readded and comitted and whatnot. git rm -r --cached . gave me hopes. I could do the git add . again. So I checked with git status what was about to happen. The Assets/_Scenes/Nobi/T-2/LightingData.asset file was appearing nowhere. So I pushed again, waited about 3 hour for it to do something just to see that it fails again. What can I do?
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