Mouse input as locomotion in VR

Hello, short story:

I am currently working on a product that allows locomotion in VR, in relation to this I am trying to get a mouse input to work as navigation in VR. With this I have quite a few problems with compatibility.

I have made a Unity program that allows mouse movement to function in a VR enviroment without any problems, but I am currently trying to make a program, that allows the input to be compatible with existing games like SkyrimVR, and I have hit a brick wall. 

Problem

  1. The main function is currently: converting a mouse input into an analog output, which can be read and understood by VR programs like SteamVR/Skyrim.
  • Making a permanent program that controls the 2 axis (X, Y).
  1. Also been trying to make Windows detect 1(even 2) specific input devices as a mouse input, but without the ability to control the cursor.

Already tried ideas/comments

  • Several emulators have been tried, like vJoy in combination with UCR, but I want to make a standalone program, that translates the mousemovement into the 2 axis.
  • Been looking around for custom built controllers as inspiration (most seem to just be a reconfigured controller and not actually custom scripted, or using different emulators as a workaround.
  • I have also been struggling to finding any documentation on VR inputs in SteamVR

Hi MadsR,

 

This post was moved to a different board that fits your topic of discussion a bit better. This means you’ll get better engagement on your post, and it keeps our Community organized so users can more easily find information.

 

As you’ll notice, your Topic is now in the Project Development Help and Advice board.

 

Let me know if you have any other questions or if I can help with anything else.

 

Cheers!

 

Andrea