I have been working on a project for a while now and have been following Sebastian Lague’s tutorial on procedural mesh generation, but need to use marching cubes.
My end goal is to have a destructible procedural terrain generation with noise.
I am working on Unity3D. I have recently learned what marching cubes is and have been researching it over the past few weeks. I have hit a roadblock and have no idea where to start.
I’m wondering is there any way to still use some Sebastian’s code or do I have to completely restart? I am in general very confused. I have read papers on it it but don’t know how to implement it at all.
I have also looked at catlikecoding tutorial on marching squares, but still to no avail. Any help would be much appreciated. Thanks!